Frequently Asked Questions
Casual Games Harmony is a blog for anyone who is interested in casual games and behind the scenes development at Codeminion. It is targeted at both gamers and developers so you might be confused by the usage of some terms on the blog. Below is a list of frequently asked questions.
- What are casual games?
Casual Games are computer games that are easy and fun to play for anyone due to their simple rules and neutral themes. In contrast to more complex hardcore games targeted at gaming enthusiast they require no long-term commitment or special skills to play.In their early years most of the Casual Games have been distributed on the Internet as downloadable software on the try-before-you-buy basis, but now they are gaining popularity on different platforms, consoles and distribution channels.
- What are game distribution portals?
Casual games are created by hundreds of small (and several big) game development companies scattered around the world but it is the portals who hold the casual game audiences. Portals are basically online megastores featuring vast catalogues of casual games.
- What is Codeminion?
Codeminion is one of those small, independent casual games developers. This is also a company that I have co-founded. We strive to create casual games of very high quality and this is basically what this blog is all about.
- What is Conversion Rate?
Conversion Rate (or CR in short) is a way of measuring how well a particular game is performing on the market. In most cases before purchasing a game the customer downloads a trial version to check it out and then she decides whether to purchase it or not. CR is simply the percentage of people who purchase the game taken from the ones who downloaded the trial in the first place. A 1% CR is considered a typical value for a good casual game.
- Why are you blogging?
I’m blogging because I want you to know that Codeminion consists of living and breathing people with passion for developing great games. We have our ups and downs and there is a lot to be said in addition to what is considered front page news.
If you have any other questions feel free to post them here as comments and I will be happy to make everything clear.
April 28th, 2010 at 5:21 pm
Will you ever be releasing Magic Match on the iphone?
April 28th, 2010 at 6:30 pm
Magic Match is currently a property of Oberon Media, so it’s their decision.
January 22nd, 2011 at 8:44 am
Well, I think that have made it through the main game of Saqarrah. Really like the game. You had mentioned that there will be a sequel? Any ideas on progress for this one?
January 22nd, 2011 at 9:27 am
@Paul Saqqarah sequel is about half way done, but the project is currently on hold as we are undergoing some restructuring. We haven’t decided yet if we will resume making the game or not.
February 4th, 2011 at 10:44 am
Hope that you are able to get it out soon. It would nice to continue the adventures of the Big Blue Monkey. But, if there are technicial issues, we will have to wait and see how it turns out.
August 21st, 2013 at 11:15 am
OMG I think this tool is amazing! I generated some music and some of it really sticks in my head. Fantastic. I’m a programmer and kind of a sprite artist but definitely NOT a composer. This totally saves my day as I think music is very important in gaming too. If I ever make a succesfull game I swear I’m gonna fund you to improve this tool 😀 Thank you so much for it, much love!!!
August 21st, 2013 at 12:47 pm
I was talking about cgmusic btw. I’ve been spamming Ludum Dare with it. Whenever a user made a comment about not knowing about creating music I immediately refered them to it ^^
February 11th, 2015 at 8:01 pm
About CgMusic, if you generate a song, is it technically made by you?
January 26th, 2016 at 2:59 am
CG Appp will not install in Win 8.1 comes up with “Error! Can’t initiate plug-ins directory. Please try again later” Which as we all know is a waste of time. Is this pgm compat with W8/10??