Lately we’ve been giving several interviews for local magazines here in Poland. This is because there is a lot of hype going on with the recent release of StoneLoops! of Jurassica and the nearing beta of Saqqarah, our most ambitious project so far. Anyway, one of the interviews was quite peculiar because it focused on the production of the graphics for Magic Match (our most successful game so far) so I thought this is an interesting topic to write about in English as well…
There are many interesting things to say about Magic Match, both from the development and business points of view. If you ask me, the game deserves a whole postmortem of its own – and in fact I plan to write it soon. Anyway, before we get down to the details of making graphics for Magic Match there are some basic things you should know about the game’s development.
Magic Match was created by only two developers – me and my business partner Konrad. We did everything ourselves including the design, graphics, programming, sounds and music, testing and business stuff. The only outsourced element was the voice in the songs because our attempts to sing proved to be futile. We worked on the game for about a year, part time as we both attended daytime studies at the time.
Continue reading “The making of Magic Match: Graphics”